语言模型既展示了定量的改进,又展示了新的定性功能,随着规模的增加。尽管它们具有潜在的变革性影响,但这些新能力的特征却很差。为了为未来的研究提供信息,为破坏性的新模型能力做准备,并改善社会有害的效果,至关重要的是,我们必须了解目前和近乎未来的能力和语言模型的局限性。为了应对这一挑战,我们介绍了超越模仿游戏基准(Big Bench)。 Big Bench目前由204个任务组成,由132家机构的442位作者贡献。任务主题是多样的,从语言学,儿童发展,数学,常识性推理,生物学,物理学,社会偏见,软件开发等等。 Big-Bench专注于被认为超出当前语言模型的功能的任务。我们评估了OpenAI的GPT型号,Google内部密集变压器体系结构和大型基础上的开关稀疏变压器的行为,跨越了数百万到数十亿个参数。此外,一个人类专家评估者团队执行了所有任务,以提供强大的基准。研究结果包括:模型性能和校准都随规模改善,但绝对的术语(以及与评估者的性能相比);在模型类中的性能非常相似,尽管带有稀疏性。逐渐和预测的任务通常涉及大量知识或记忆成分,而在临界规模上表现出“突破性”行为的任务通常涉及多个步骤或组成部分或脆性指标;社交偏见通常会随着含糊不清的环境而随着规模而增加,但这可以通过提示来改善。
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Being able to grasp objects is a fundamental component of most robotic manipulation systems. In this paper, we present a new approach to simultaneously reconstruct a mesh and a dense grasp quality map of an object from a depth image. At the core of our approach is a novel camera-centric object representation called the "object shell" which is composed of an observed "entry image" and a predicted "exit image". We present an image-to-image residual ConvNet architecture in which the object shell and a grasp-quality map are predicted as separate output channels. The main advantage of the shell representation and the corresponding neural network architecture, ShellGrasp-Net, is that the input-output pixel correspondences in the shell representation are explicitly represented in the architecture. We show that this coupling yields superior generalization capabilities for object reconstruction and accurate grasp quality estimation implicitly considering the object geometry. Our approach yields an efficient dense grasp quality map and an object geometry estimate in a single forward pass. Both of these outputs can be used in a wide range of robotic manipulation applications. With rigorous experimental validation, both in simulation and on a real setup, we show that our shell-based method can be used to generate precise grasps and the associated grasp quality with over 90% accuracy. Diverse grasps computed on shell reconstructions allow the robot to select and execute grasps in cluttered scenes with more than 93% success rate.
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AI正在经历范式转变,随着模型的兴起(例如Bert,Dall-E,GPT-3),这些模型经过大规模的数据训练,并且可以适应广泛的下游任务。我们称这些模型基础模型来强调其至关重要但不完整的特征。该报告提供了基础模型的机会和风险的详尽说明,包括其功能(例如语言,愿景,机器人技术,推理,人类互动)和技术原则(例如,模型架构,培训程序,数据,系统,安全,安全性,评估,理论)对其应用(例如法律,医疗保健,教育)和社会影响(例如不平等,滥用,经济和环境影响,法律和道德考虑)。尽管基础模型基于标准的深度学习和转移学习,但它们的规模导致了新的新兴能力,以及它们在许多任务中的有效性都激发了同质化。同质化提供了强大的杠杆作用,但要求谨慎,因为基础模型的缺陷均由下游的所有适应模型继承。尽管即将广泛地部署基础模型,但我们目前对它们的工作方式,失败以及由于其新兴属性的影响而缺乏清晰的了解。为了解决这些问题,我们认为基础模型的许多批判性研究都需要与他们的基本社会技术性质相称。
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When robots learn reward functions using high capacity models that take raw state directly as input, they need to both learn a representation for what matters in the task -- the task ``features" -- as well as how to combine these features into a single objective. If they try to do both at once from input designed to teach the full reward function, it is easy to end up with a representation that contains spurious correlations in the data, which fails to generalize to new settings. Instead, our ultimate goal is to enable robots to identify and isolate the causal features that people actually care about and use when they represent states and behavior. Our idea is that we can tune into this representation by asking users what behaviors they consider similar: behaviors will be similar if the features that matter are similar, even if low-level behavior is different; conversely, behaviors will be different if even one of the features that matter differs. This, in turn, is what enables the robot to disambiguate between what needs to go into the representation versus what is spurious, as well as what aspects of behavior can be compressed together versus not. The notion of learning representations based on similarity has a nice parallel in contrastive learning, a self-supervised representation learning technique that maps visually similar data points to similar embeddings, where similarity is defined by a designer through data augmentation heuristics. By contrast, in order to learn the representations that people use, so we can learn their preferences and objectives, we use their definition of similarity. In simulation as well as in a user study, we show that learning through such similarity queries leads to representations that, while far from perfect, are indeed more generalizable than self-supervised and task-input alternatives.
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The evolution of wireless communications into 6G and beyond is expected to rely on new machine learning (ML)-based capabilities. These can enable proactive decisions and actions from wireless-network components to sustain quality-of-service (QoS) and user experience. Moreover, new use cases in the area of vehicular and industrial communications will emerge. Specifically in the area of vehicle communication, vehicle-to-everything (V2X) schemes will benefit strongly from such advances. With this in mind, we have conducted a detailed measurement campaign with the purpose of enabling a plethora of diverse ML-based studies. The resulting datasets offer GPS-located wireless measurements across diverse urban environments for both cellular (with two different operators) and sidelink radio access technologies, thus enabling a variety of different studies towards V2X. The datasets are labeled and sampled with a high time resolution. Furthermore, we make the data publicly available with all the necessary information to support the on-boarding of new researchers. We provide an initial analysis of the data showing some of the challenges that ML needs to overcome and the features that ML can leverage, as well as some hints at potential research studies.
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Recent work in sim2real has successfully enabled robots to act in physical environments by training in simulation with a diverse ''population'' of environments (i.e. domain randomization). In this work, we focus on enabling generalization in assistive tasks: tasks in which the robot is acting to assist a user (e.g. helping someone with motor impairments with bathing or with scratching an itch). Such tasks are particularly interesting relative to prior sim2real successes because the environment now contains a human who is also acting. This complicates the problem because the diversity of human users (instead of merely physical environment parameters) is more difficult to capture in a population, thus increasing the likelihood of encountering out-of-distribution (OOD) human policies at test time. We advocate that generalization to such OOD policies benefits from (1) learning a good latent representation for human policies that test-time humans can accurately be mapped to, and (2) making that representation adaptable with test-time interaction data, instead of relying on it to perfectly capture the space of human policies based on the simulated population only. We study how to best learn such a representation by evaluating on purposefully constructed OOD test policies. We find that sim2real methods that encode environment (or population) parameters and work well in tasks that robots do in isolation, do not work well in assistance. In assistance, it seems crucial to train the representation based on the history of interaction directly, because that is what the robot will have access to at test time. Further, training these representations to then predict human actions not only gives them better structure, but also enables them to be fine-tuned at test-time, when the robot observes the partner act. https://adaptive-caregiver.github.io.
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Most speech enhancement (SE) models learn a point estimate, and do not make use of uncertainty estimation in the learning process. In this paper, we show that modeling heteroscedastic uncertainty by minimizing a multivariate Gaussian negative log-likelihood (NLL) improves SE performance at no extra cost. During training, our approach augments a model learning complex spectral mapping with a temporary submodel to predict the covariance of the enhancement error at each time-frequency bin. Due to unrestricted heteroscedastic uncertainty, the covariance introduces an undersampling effect, detrimental to SE performance. To mitigate undersampling, our approach inflates the uncertainty lower bound and weights each loss component with their uncertainty, effectively compensating severely undersampled components with more penalties. Our multivariate setting reveals common covariance assumptions such as scalar and diagonal matrices. By weakening these assumptions, we show that the NLL achieves superior performance compared to popular losses including the mean squared error (MSE), mean absolute error (MAE), and scale-invariant signal-to-distortion ratio (SI-SDR).
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Cryo Focused Ion-Beam Scanning Electron Microscopy (cryo FIB-SEM) enables three-dimensional and nanoscale imaging of biological specimens via a slice and view mechanism. The FIB-SEM experiments are, however, limited by a slow (typically, several hours) acquisition process and the high electron doses imposed on the beam sensitive specimen can cause damage. In this work, we present a compressive sensing variant of cryo FIB-SEM capable of reducing the operational electron dose and increasing speed. We propose two Targeted Sampling (TS) strategies that leverage the reconstructed image of the previous sample layer as a prior for designing the next subsampling mask. Our image recovery is based on a blind Bayesian dictionary learning approach, i.e., Beta Process Factor Analysis (BPFA). This method is experimentally viable due to our ultra-fast GPU-based implementation of BPFA. Simulations on artificial compressive FIB-SEM measurements validate the success of proposed methods: the operational electron dose can be reduced by up to 20 times. These methods have large implications for the cryo FIB-SEM community, in which the imaging of beam sensitive biological materials without beam damage is crucial.
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人类机器人相互作用(HRI)对于在日常生活中广泛使用机器人至关重要。机器人最终将能够通过有效的社会互动来履行人类文明的各种职责。创建直接且易于理解的界面,以与机器人开始在个人工作区中扩散时与机器人互动至关重要。通常,与模拟机器人的交互显示在屏幕上。虚拟现实(VR)是一个更具吸引力的替代方法,它为视觉提示提供了更像现实世界中看到的线索。在这项研究中,我们介绍了Jubileo,这是一种机器人的动画面孔,并使用人类机器人社会互动领域的各种研究和应用开发工具。Jubileo Project不仅提供功能齐全的开源物理机器人。它还提供了一个全面的框架,可以通过VR接口进行操作,从而为HRI应用程序测试带来沉浸式环境,并明显更好地部署速度。
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元学习是机器学习的一个分支,旨在将相关任务分布的数据合成以有效地解决新的数据。在过程控制中,许多系统具有相似且充分理解的动力学,这表明可以通过元学习创建可推广的控制器是可行的。在这项工作中,我们制定了一种元加强学习(META-RL)控制策略,该策略利用已知的离线信息进行培训,例如模型结构。对模型参数的分布而不是单个模型,对元RL代理进行了训练,从而使代理能够自动适应过程动力学的变化,同时保持性能。一个关键的设计元素是能够在培训期间离线利用基于模型的信息,同时保持与新环境交互的无模型策略结构。我们以前的工作已经证明了如何将这种方法应用于调整比例综合控制器以控制一阶过程的与工业相关的问题。在这项工作中,我们简要地重新引入了我们的方法,并证明了如何将其扩展到比例综合衍生的控制器和二阶系统。
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